Party Menu

Access the party menu to view details on your character record and a roster of all party members. The party menu is used to customize your character and party.

Character Record

Use the character record to customize your character name, attributes, and traits. The character contains the following details:

  • Name – Wastelander (you, editable), generated for followers (editable)

  • Image – Default Player Image

  • Rank – Recruit, Operator, Veteran, Elite, Expert

  • Class – Viking (you), Warrior, Berserker, etc.

  • Attributes – Power (critical chance, damage), Speed (stamina recovery rate, movement speed, reload speed), Resilience (health, damage reduction), Awareness (ranged damage, magic damage)

  • Traits – See Traits list

Attributes

Attributes represent the primary character qualities that drive the player’s strengths, weaknesses, and playstyle. They affect the player‘s ability to execute effective melee and ranged attacks, cast magic powers, detect enemies, rate of movement, and resist supernatural phenomenon. There are significant tradeoffs to both extremely high and low attribute values, ranging from 0 to 10.

Power
Power is a measure of your raw physical strength. It affects the damage of all melee attacks and your chance of a landing a critical hit.

Speed
Speed is a measure of your overall finesse and reflexes. It affects your rate of movement melee attacks, and reload speed.

Resilience
Resilience is a measure of your overall physical fitness. It affects your damage reduction.

Awareness
Awareness is a measure of your mental acuity. It affects your ranged and magic damage.

Traits

Traits provide positive and negative modifications to player statistics, and rarely, also provide unique capabilities.

How does the player gain traits? Gaining traits is linked to:

  1. Completing objectives

  2. Losing party members

How does the player change their traits?

  • Visit a Psychonaut shrine to change traits.

When does the player change their traits?

  • In a Psychonaut shrine, the player can lock, unlock, and remove traits at a cost.

Positive Traits

Attuned
+1 Awareness, +20% stamina recovery
”The mystery of life isn't a problem to solve, but a reality to experience.”

Crazy Old Man
+1 Power, +1 Resilience, +20% stamina recovery when party size less than 2
”Madness is merely a matter of perspective.” -Gorlacon the Mad

Death Seeker
+2 Power when health below 50%
Life is a dream from which we all must wake before we can dream again.”

Deep Current
+2 Awareness, +20% stamina recovery
"Blue, green, grey, white, or black; smooth, ruffled, or mountainous; that ocean is not silent."

Defender
+1 Resilience
"Night gathers, and now my watch begins. It shall not end until my death."

Mutant Slayer
+3 Damage vs. Mutants
"Tolerate not the abomination, for they must be purged from this world."

Exalted
+2 Power, +1 Resilience
”Glory shall be mine.” - Inquisitor Dreyfus at the Last Stand in Trinity Gorge

Tenacious
+1 Resilience, +1 Awareness
"Never give up, never surrender!"

Iron Willed
+2 Awareness
"You must have an iron will, if you would cross the ocean. You must be strong enough to pierce mountains."

Diehard
+2 Resilience
"Welcome to the party, pal!"

Stealthy
+2 stealth detection, +2 movement at night
"We are but dust and shadow."

Indomitable
+1 Resilience, +2 Awareness
"Indomitable in retreat, invincible in advance; insufferable in victory."

Hunter Killer
+40% stamina recovery, -20% stamina cost
"I am become death, destroyer of worlds."

Hypervigilant
+2 Awareness
"Eyes first, footwork second, strength third, and courage fourth."

Quick Reflexes
+2 Speed
"It's all in the reflexes."

Nimble
+2 dodge
"You can’t hurt what you can’t hit."

Vigorous
+1 Resilience, -20% stamina cost
"A vigorous temper is not altogether an evil. Men who are easy as an old shoe are generally of little worth."

Reanimated
+1 Speed, -10% stamina cost
"A dream to some. A nightmare to others!"

Mindful
+1 Awareness
"I must not fear. Fear is the mind-killer."

Arcane Mastery
+2 magic damage
"You can see things no one else can see. Do things no one else can do."

Tough
+1 damage reduction
"Tough times never last, but tough people do."

Killer Instinct
+2 critical hit
"You have to be a killer."

Deadeye
+2 ranged damage
"History is merely people dying inside."

Athletic
+1 Speed, +1 Resilience
"It doesn’t matter how fast you’re going as long as you’re moving."

Demon Slayer
+3 damage against demons
"Count me amongst the enemies to demons."

Party Roster

The party roster is a list of all current party members in your raiding party. You can select, rearrange, and remove your party members from the party roster.

HUD

Statistic Bars – These player statistic bars indicate the player’s current Health (red), Stamina (green), Gas Mask (blue), Magic (purple, hidden).

Statistics

Statistics are derived from the player attributes, and are point values representing the player’s health, stamina, gas mask level, and magic levels. These point values determine if the player dies, if the player can execute an attack or conduct magic, and if they succumb to damage from environmental hazards.

Health
The player’s total health is a reflection of how many mecha cells they have in their body. Each mecha cell gives the player one health.

Stamina
Stamina points represent the player’s energy levels and is the resource pool used by the player for melee attacks, dodging, jumping, sprinting, and various other physical tasks. These points can be naturally restored by taking a break from any physical activity. Several drugs exist that affect the consumption and recovery rates of stamina points, and the player’s total stamina points for a period of time.

Gas Mask Filter
Gas mask filter points represent the player’s current filter level. These points can be restored by replacing the gas mask filter with a new one. If the current filter level drops to zero, and the player doesn’t have any filters left, the player will begin to take environmental hazard, typically toxic, damage over time.

Magic
Magic points simultaneously represent the player’s mental health and is the resource pool used by the player for manifestation in augmented reality (AR) zones. These points are naturally restored over time. Several drugs exist that alter the consumption and recovery rates of magic points, and the player’s total magic points for a period of time.

Negative Traits

Anxious
-1 speed, -20% stamina recovery
"Anxiety...will this trait someday bring me low?"

Careless
-2 Awareness, -1 critical hit
"Carelessness...will this trait someday bring me low?"

Depressed
-1 Power, -1 Speed, -1 Resilience, -1 Awareness
"Depression...will this trait someday bring me low?"

Hateful
+2 Power, -1 Resilience, -2 Awareness
"Hateful...will this trait someday bring me low?"

Judgmental
-1 Speed, +1 critical hit
"Judgmental...will this trait someday bring me low?"

Perfectionist
-1 Awareness, +1 stamina cost
"Perfectionist...will this trait someday bring me low?"

Isolationist
+20% stamina recovery when party size less than 1
-20% stamina recovery when party size greater than 0
"Isolationist...will this trait someday bring me low?"

Corrupted
-1 Resilience, -1 Awareness
"Corrupted...will this trait someday bring me low?"

Marked
+25% chance of demonic encounter, +25% chance of demonic possession
"Marked...will this trait someday bring me low?"

Infected
-2 Resilience, -2 Awareness
"Infection...will this trait someday bring me low?"

Lonely
-30% stamina recovery
"Loneliness...will this trait someday bring me low?"

Desperate
-1 Resilience, -1 Awareness
"Desperation...will this trait someday bring me low?"

Clumsy
-2 Speed, -2 stealth detection
"Clumsiness...will this trait someday bring me low?”

Lethargic
-1 Speed, -20% stamina recovery, +2 stamina cost
"Laziness...will this trait someday bring me low?"

Naïve
-2 critical hit
”Naïve…will this trait someday bring me low?"

Foolish
-2 Awareness
"Foolishness...will this trait someday bring me low?"

Weak
-2 Power
"Weakness...will this trait someday bring me low?"

Addicted
-1 Power, -1 Speed, -1 Resilience, -1 Awareness when in drug withdrawal, +50% drug duration
"Addiction...will this trait someday bring me low?"

Intense
+1 Power, +1 Speed, -2 Resilience, +1 Awareness
"Intensity...will this trait someday bring me low?"

Hopeless
-1 Power, -1 Speed, -1 Resilience, -1 Awareness
"Hopelessness...will this trait someday bring me low?"

Creeper
-2 Awareness, +4 stealth detection, +2 movement at night
"Creepiness...will this trait someday bring me low?"

Drained
-2 magic damage
"Drained...will this trait someday bring me low?"

Feeble
-2 melee damage
"Feeble...will this trait someday bring me low?"

Imbalanced
-2 ranged damage
"Imbalanced...will this trait someday bring me low?"

Frail
-1 damage reduction
"Frailty...will this trait someday bring me low?"